THE TRENCH KNIGHT (2023)
The Trench Knight - a mysterious warrior from deep within the Trenchscape; a hero to the innocent, and bane of evil. I created this particular piece through using a combination of Blender and ZBrush - rendering him through Keyshot. He was a very fun project to work on, it truly helped me get into 3D modeling characters. I managed to print out this fella after converting him to an .STL and printing him through Chitubox. Printing him out really helped me formulate my general work process for my other projects.
THE SEA HUNTER’S KEEP (2021)
My first major project dealing with creating a small environment for the viewer to look through. It really challenged me to play with Blender’s lighting and rendering engines, along with giving me the opportunity to mess with image and texture displays. What inspired me the most in creating this piece was a little arcade rail-shooter called Ocean Hunter that I used to play when I lived in Panama City Beach, Florida. I may come back to create more work inspired off that beloved game.
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